Immortality Deck: Guide
Goal: To create a storyline with the help of the four narrative components of context, character, event and outcome. A story is complete when the sequence contains all of these four components. A story is destined from personal decisions and chance, and therefore will be the player’s very own.
Card Content: Each card embodies one of four elements (Carbon, Death, Electricity, Mercury), as well as one of four narrative components (context, character, event, outcome):
- Element: the element of a card is indicated in the top right corner, but it can also be identified by its colour
- Component: the narrative component of the card is indicated by the symbol on its top left corner, which may be as follow:
- Vision card: there are two vision cards in the deck. The vision card appears blank and leaves space for the player to envision a context, character, event or outcome of their own choice and type it onto the card. NB: text added to the vision card becomes property of the player.
Setup: The game starts by laying down the whole deck in rows, each card facing down. The placement grid below will ‘hold’ selected cards in their corresponding space as the player builds their story. The counter above to the deck indicates how many turns the player has left (maximum eight turns).
Mode of Play:
- To start, the player will draw a card randomly and after turning it up, drag it to the grid symbol that matches the one on the card. This will be the first component of the player’s immortal story.
- The player continues to turn up one card in each round and matches it with the corresponding symbol in the grid. NB: the player can choose to accept or reject the card. To reject a card, click on it again; to accept, drag it to the corresponding grid symbol.
- The game continues until the player has unfolded a storyline (i.e. all four places on the grid are inhabited) that they are satisfied with, or that they reach after a maximum of eight rounds of turning cards. NB: the remaining number of turns is indicated by the counter above the deck. If a story is completed before running out of turns, click on ‘done’ next to the counter.
- If the player encounters one of the vision cards, they have the possibility to incorporate this card into the storyline. The player can add their own piece of writing and set it to whichever grid symbol they deem appropriate. NB: If the player decides to reject this card, the counter will disregard that turn.
- a). If the player does not reach a full narrative of their liking following the eighth turn, then all cards go back to the deck. The deck gets reshuffled and the quest for immortality starts over again.
b). If the player obtains a completed storyline , they are invited to read the cards from left to right. What does Immortality Deck reveal? What is missing, what is present, and what will remain?